
- CODE RED TV LAUNCHER FULL
- CODE RED TV LAUNCHER MODS
There is no visible trigger or firing mechanism pressed while firing.When holstering the Red Glare, the front and rear barrels will contract.In the armory, one is directly right of the entrance on the wall that make note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen upon entering) showing the collapsing action of the launcher, though it does not include the scope. Inside the Hopeville armory and Hopeville silo there are diagrams pertaining to Red Glare.
CODE RED TV LAUNCHER MODS
Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red. Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher. The screen and lights on the side are identical to the ones found on a laser detonator. Obtaining all of the mods grants the Rocket's Red Glare achievement/trophy. A fully repaired and upgraded Red Glare is the most valuable item in Fallout: New Vegas in terms of caps, at an astounding 46,500 caps. Although the sight is shown to retract into the weapon while reloading, the player character can still somehow look through it if they are already aiming when the reload starts. Firing from the hip or in two or three bursts can mitigate the kickback. Whilst aiming through the scope the Red Glare possesses a huge amount of recoil, making it difficult to fire the entire volley while scoped in. In the footlocker left for the Courier by Ulysses at the canyon wreckage after finishing Lonesome Road. On the top floor of the marked men camp building, behind the hunter carrying one and across from the laser detonator. On a marked men hunter at the top of the marked men camp building. Durability (number of attacks before breaking) Damage per attack (damage per projectile) Red Glare far sighting: increase zoom to x4.35. Red Glare auto launcher: +25% fire rate. Red Glare alpha strike: +200% rocket speed. CODE RED TV LAUNCHER FULL
The Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking. The Far Sighting modification increases this to x4.35-the highest magnification in the game. The Red Glare has a default scope of x2.86 magnification. The standard rockets have a splash radius of 500 units, or about 7.8 yards. A bright red light is emitted from the weapon when firing, as well as from the rockets during flight and impact. It is fitted with a scope, which makes it effective at mid to long range. The Red Glare feeds from a 13 round rocket canister and is fully automatic, capable of emptying its magazine in a matter of seconds. A prototype rocket launcher developed in the Hopeville Missile Base sometime before the Great War, the Red Glare includes many aesthetic features, such as American flags on the barrel and ammo canisters, a digital interface and a unique self-compressing, pump-action reloading mechanism.